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The Last Sorceror - Game Guide Main Spells Spheres Demons Items


Magic Arrow


StrainVery low
RecoveryVery low
ComplexityVery low
Mastery EffectsIncreased range, decreased recovery
Elements Magic

  Magic Arrow is the most basic combat spell in a Sorceror's repertoire. Through force of will, the Sorceror projects a dart of magical force in a desired direction. The Arrow is far more deadly than any physical weapon could be, and is even capable of harming Demons and other outer planar creatures.

As an unrefined extension of a Sorceror's mental might (and, in the case of the undisciplined, rage), the Magic Arrow causes little stress to the user's psyche and can be prepared with minimal effort.

The fact that a Sorceror can single-handedly destroy an entire army using his most basic of spells explains why the Apprentice must pass a year's worth of ethical and moral tests before even beginning training.
Spells

Absorb Halt
Amplify Hoard
Armor Ingest
Assimilate Lure
Banish Magic Arrow
Clone Pierce
Consume Quickness
Deflect Reach
Defuse Repel
Devour Research
Disintegrate Restore
Disrupt Ricochet
Distill Scythe
Drain Seeker
Escape Slide
Exorcise Slow
Fireball Smite
Flight Stifle
Forcefield Water Walk
Fork