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The Last Sorceror - Game Guide Main Spells Spheres Demons Items


Water Walk


StrainModerate
RecoveryModerate
ComplexityHigh
Mastery EffectsLonger Duration
Elements

  By altering the elemental density of the caster's boots, the Water Walk spell grants him the ability to stand on the surface of pools, lakes, and the like. The spell has a fixed duration. If the Sorceror is still on the water when the effect expires, he is automatically (and forcefully) pushed to dry land.

Water Walk can also be cast on the Map View to move over water areas.

The spell only functions on calm bodies of water. Attempts to develop a Water Walk that can withstand rough seas or high winds have resulted in a great many soaked "volunteer test subjects" (Apprentices, mostly).
Spells

Absorb Halt
Amplify Hoard
Armor Ingest
Assimilate Lure
Banish Magic Arrow
Clone Pierce
Consume Quickness
Deflect Reach
Defuse Repel
Devour Research
Disintegrate Restore
Disrupt Ricochet
Distill Scythe
Drain Seeker
Escape Slide
Exorcise Slow
Fireball Smite
Flight Stifle
Forcefield Water Walk
Fork